10. The Damned Die Hard: Philippines ’41
This was a board game released in 1999 for two or more players and apparently forms part of a bigger board game franchise called The Glory Series, which ties into the WWII conflict in Asia. Here is the game’s synopsis:
The game is designed for two players (but can easily accommodate additional players – a side might have separate air, naval, and ground commanders and/or multiple ground commanders, for example). The Allied player controls the US Army Forces Far East command and the US Asiatic Fleet. The Japanese player controls the IJA’s 14th and 16th Armies and the IJN’s 3rd Fleet. The Allied player must disrupt the Japanese advance, inflicting unacceptable losses on his opponent and denying him use of the Philippine ports and airbases for as long as possible. The Japanese player must quickly overrun the Philippines, allowing his forces to be redeployed for the campaigns to come in the Netherlands East Indies and The Solomons/New Guinea. Both players maneuver their ground, air, and naval forces and conduct combat in an attempt to achieve these goals.
9. The Battle for the Philippines: Bataan
8. Bataan: The Battle of the Philippines
This is an old board game released in 1943 which served as a political propaganda for World War II. It’s also politically incorrect as you can see for how they distinguish the American troops from the Japanese troops with racial stereotyping.
The playing field is made up of 67 points, 17 white and 50 Blue. The 3 Americans (blue) men are set up in the white on the starting points and the 50 Japanese (yellow) on the 50 blue points.
The object of the game is for the Japanese Field Army to get control of the Defense Area (the 17 white points) by having an army on each point. The Defense Army must stop the Field Army. Only the Defense Army (blue) can remove enemies by jumping over an occupied point into an empty point as in checkers and multiple jumps are allowed. The blue armies can only be removed if they refuse a jump.
Victory occurs when either the Japanese Field Army occupies all 17 points in the Defense Area or when it becomes impossible for them to do so (the Defense army kills more than 33 Japanese men).
7. Fall of the Philippines: MacArthur’s Defeat, 1941
This is relatively recent single player board game that was released in 2010. It was actually an insert into one of the issues of Panzer Magazine and not a “true” board game in that sense.
This is a solitaire game simulating the Battle for Luzon between Japanese and Allied forces after Pearl Harbor in December, 1941. The player–representing the Allied forces under Gen. Douglas MacArthur–attempts to repulse the Japanese invaders. The game system handles the movement and combat of the Japanese side.
6. The Setting Sun
The Setting Sun doesn’t have a lot of information to share as it is again one of those obscure board game titles that have been discontinued.
An Area/Impulse game using a unique card driven mechanism covering the entire battle of the Philippines in 1944/45 in World War Two. Covers the air/sea/land campaign.
5. Game of the Generals
Though not set specifically in the Philippines, Game of the Generals was developed in the Philippines by Sofronio H. Pasola Jr. in 1970. I played a lot of this when I was a kid and i have to agree with the box text: it is a definite mind f*ck trying to figure out if your opponent is trying to outflank you or simply playing easy.
It is designed for two players, each controlling an army, and a neutral arbiter or an adjutant. It needs the use of logic. The game simulates armies at war trying to outflank and outmaneuver each other. As in actual warfare, the game allows only one side’s plan to succeed. Certain strategies and tactics, however, allow both sides the chance of securing a better idea of the other’s plan as the game progresses. Players can also speak with others during matches, hoping to make a false impression on where the flag is.
Released in 2005, Manila is pretty impressive as it was made by Rio Grande Games, one of the more well known board game publishers in the industry today. They’re the same guys behind Dominion, Carcassone and Race for the galaxy, all of which you can find in Hobbes & Landes. Of course, the game doesn’t seem to represent Manila today (perhaps Manila Bay from way, way back?) But still, to have our capital city made by one of the bigger board game makers, that’s an accolade right there.
Barges, freight and profits are what it’s all about in Manila, a speculative contest for 3 to 5 players 10 and up. Goods shipments, intended for transport along sea routes, are in danger of gathering dust in the warehouses or being lost at sea in a storm. While the players speculate about success and failure, the ultimate fate of the ships will be determined by the dice. This game includes a new innovation in game design: The Franz-Benno Delonge design will include, in addition to the usual paper rules, include an interactive CD-ROM version as well. The English Rio Grande Games edition does not include the CD-ROM.
3. Manila ’45
Again, this strategy game comes part of Strategy and Tactics Magazine as a freebie. Not much information on the game’s history is provided afterwards, but BGG does have detailed mechanics below.
Manila ’45: Stalingrad of the Pacific (M’45), is a two-player, low-to-intermediate complexity wargame that simulates the American liberation of the capital of the Philippines in World War II, which took place from 3 February to 4 March 1945. To control complexity and present an overall-force-commander’s-view of the battle, the game uses a tactically scaled map and units of maneuver coupled with an operationally scaled game turn length. The American player is generally on the offensive, trying to clear the entire Japanese defending force from the city prior to the end of the game.
Each game turn of M’45 equals three days. Each hexagon on the map represents 0.3 miles (0.5 km) from side to opposite side. The units of maneuver in the game are companies, batteries and battalions, representing anywhere from a about 100 to 1,000 men and their equipment.
Historically the Japanese fought to the last man (literally, not metaphorically), and the game’s victory conditions represent that brutally absolute mindset. To determine the winner, both players examine the map at the end of Game Turn 10. If at that time there’s one or more Japanese units still in play anywhere, the Japanese player is declared to have won the game. If there are no Japanese units left on the map at that time, the US player is declared to have won the game. Of course, if all Japanese units are wiped out prior to the end of the last game turn, play stops and the US player is declared the victor. No draws are possible.
Tacticians will enjoy the fact there are 22 unit types in the game: heavy artillery, heavy anti-aircraft, heavy mortar, heavy rocket artillery, naval infantry (armed ship crews), regular infantry, combat engineers, heavy weapons (machineguns), anti-aircraft, military police, anti-tank, field artillery, rear echelon ad hoc infantry, glider infantry, paratroopers, bridging engineers, mortars, armored cavalry, tanks, self-propelled artillery, amphibious tractors, and self-propelled anti-tank.
2. The Battle of Manila
Dubbed by Parker Brothers as “An Exciting Game” this title forms part of the annals of history being released in 1898! Yup you heard that right! This game actually marks the start of the American occupation in Manila and is thus part of pop culture in those times.
Unlike today’s heavily detailed “conflict simulations”, this game apparently mainly involved hitting soldier targets on a board with hand held cannons firing wooden “bullets”.
This game did help cement Parker Bros. reputation as a patriotic American company, helping sales and its image with the American public.
1. The Battle of Manila Bay
This is a printable board game released in 2006. It’s free from Paper Worlds website.
A free hex and counter boardgame of the Battle of Manila Bay. A light boardgame simulating the battle between Spanish and American Forces in the Philippines. Originally designed as part of the, ‘Historical Series of Free War-games for Paperworlds.com”
Images and game descriptions credited to BoardGameGeek and Wikipedia.